
When the hunted tell tales of Gondar
the Bounty Hunter, none are sure of which are true. In whispered tones
they say he was abandoned as a kit, learning his skill in tracking as a
matter of simple survival. Others hear he was an orphan of war, taken in
by the great Soruq the Hunter to learn the master’s skill with a blade
as they plumbed the dark forests for big game. Still others believe he
was a lowly street urchin raised among a guild of cutpurses and thieves,
trained in the arts of stealth and misdirection. Around campfires in
the wild countryside his quarry speaks the rumors of Gondar’s work,
growing ever more fearful: they say it was he who tracked down the
tyrant King Goff years after the mad regent went into hiding, delivering
his head and scepter as proof. That it was he who infiltrated the rebel
camps at Highseat, finally bringing the legendary thief White Cape to
be judged for his crimes. And that it was he who ended the career of
Soruq the Hunter, condemned as a criminal for killing the Prince’s
prized hellkite. The tales of Gondar’s incredible skill stretch on, with
each daring feat more unbelievable than the last, each target more
elusive. For the right price, the hunted know, anyone can be found. For
the right price, even the mightiest may find fear in the shadows.
PROS & CONS
Pros:
1. High base Movement Speed
2. Relatively high damage nuke with Mini Stun
3. 3rd highest AGI gain
4. Natural escape mechanism
5. Counters invisibility
6. Can carry if necessary
7. Low Cooldowns
8. Receives gold from hero kills even without last hitting
9. Gondar's target model is the smallest in the entire game, which makes him a nightmare to heroes with targetable spells.
Cons:
1. Terrible base STR and terrible STR gain results in Gondar being squishy
2. Early game Mana issues
3. Partially countered by invisibility detection
4. Very easily outcarried
HERO SKILL
First Skill

Shuriken Toss:
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Casting Range : 650
Mana Cost: 90/115/135/155
Cooldown: 10
This skill is a generic ranged nuke with a bonus Ministun attached at the end.
Second Skill

Jinada:
Level 1 - 1.5x critical multiplier, 25% movement and attack speed slow
Level 2 - 1.75x critical multiplier, 25% movement and attack speed slow
Level 3 - 2x critical multiplier, 25% movement and attack speed slow
Level 4 - 2.25x critical multiplier, 25% movement and attack speed slow
Cooldown: 12/10/8/6
Also slow Target lasts for 3 seconds.
Third Skill

Shadow Walk:
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.
Mana Cost: 50
Cooldown: 15
Invisible will end when backstab has been dealed.
Ultmate

Track:
Level 1 - 75 extra gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.
Casting range: 900/1050/1200
Area of effect: 900
Mana Cost: 70/60/50
Cooldown: 10/7/5
Bonus Gold can help Gondar be rich Faster.
SKILL BUILD
Level 1: Wind Walk
Level 2: Jinada
Level 3: Shuriken Toss
Level 4: Shuriken Toss
Level 5: Jinada
Level 6: Track
Level 7: Jinada
Level 8: Jinada
Level 9: Shuriken Toss
Level 10: Shuriken Toss
Level 11: Track
Level 12: Wind Walk
Level 13: Wind Walk
Level 14: Wind Walk
Level 15: Stats
Level 16: Track
Level 17-25: Stats
Justification
Wind
Walk is taken at level 1 to avoid first blood attempt against you,
Jinada is taken at level 2 to make last hitting in lanes easier.
Shuriken Toss is leveled twice for the damage. Jinada is maxed next as
you peak in mid game. Shuriken Toss is maxed for it gives more damage
than Wind Walk and Wind Walk is maxed last for more damage and duration.
Track is taken whenever possible and Stats are taken last.
ITEM BUILD
Early Item
Ancient Tree Tango

Poorman's Shield

Boots of Speed

Vladmir's Offering

Mid Item
Power Thread

Stygian Desolator

Black King Bar

Late Item
Monkey King Bar

Buriza do Kyanon

Note: Critical can proc when Jinada is on cooldown, but if Critical procs when Jinada is ready then only Jinada's critical will come into effect.
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